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0
votes
Fixed

[XR][Post Processing] Image has horizontal blur when using built-in XR S...

Package: PostProcessing

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Apr 13, 2020

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Version/s: 2.1.0

How to reproduce: 1. Open SampleScene from "SinglePassBlur.zip" 2. Start Play mode 3. Inspect text in Game view while toggling Post-... Read more

0
votes
Won't Fix

Post Processing Stack Effect does not work in build when using Beautify ...

Package: PostProcessing

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Apr 16, 2019

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Version/s: 2.1.6

How to reproduce: 1. Open the attached 'Beautify_2019.1.0f2.zip' project 2. Run the build 3. Compare Editor Game and Build views Ex... Read more

3
votes
Fixed

"Invalid pass number (1) for Graphics.Blit (Material "(Unknown material)...

Package: PostProcessing

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Apr 23, 2019

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Version/s: 2.1.0

Reproduction steps: 1. Build bundles for the editor (WindowsStandalone or MacStandalone) 2. Install Post Processing stack 2.0.17-pre... Read more

0
votes
Won't Fix

[Lumin] Using Post processing results in black screen

Package: PostProcessing

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Apr 12, 2019

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Version/s: 2.1.5

Reproduction steps: 1. Open "PostProcessingTest.zip" project 2. Build for Magic Leap Lumin 3. Launch build Actual Result: Black Sc... Read more

0
votes
By Design

Game build appears black when Post Processing layer on Camera is used

Package: PostProcessing

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Dec 18, 2021

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Version/s: 3.2.0

Reproduction steps: 1. Open user's attached project 2. In Hierarchy go to the Main Camera object 3. In the inspector make sure that ... Read more

2
votes
Fixed

[iOS] [Post Processing] Ambient Occlusion does not work

Package: PostProcessing

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Jul 12, 2018

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Version/s: 2.0.8-preview

To reproduce: 1. Open project 2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS ... Read more

0
votes
Won't Fix

[Post-Processing][AR][Android] Using Post-Processing inverts Face Points...

Package: PostProcessing

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Nov 04, 2019

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Version/s: 2.1.7

Reproduction steps: 1. Open "1196111" project 2. Build & Run for Android 3. Point the phone's camera at a face 4. Notice that the fa... Read more

1
votes
By Design

[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...

Package: PostProcessing

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Jul 23, 2019

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Version/s: 2.1.0

How to reproduce: 1. Open the user's project 2. Open the "Scenes/SampleScene" scene 3. Select the Post-process Volume in the Hierarc... Read more

0
votes
Won't Fix

[PostProcessing] [Ambient Occlusion] Ambient Occlusion result incorrect

Package: PostProcessing

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May 31, 2019

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Version/s:

How to reproduce: 1. Open the attached project 2. Go to the Hierarchy window/KFS_Framework_v2.0/VRRigMaltiplayer/Head 3. Go to the I... Read more

0
votes
By Design

Custom Image Effect for Post Processing Stack fails to load in build

Package: PostProcessing

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Apr 17, 2019

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Version/s: 2.1.6

Steps to reproduce: 1. Open attached project "CustomRepro.zip" 2. Observe Game View 3. Build and Run Expected result: Built game sh... Read more

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