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Default quality level buttons misaligned when all the target platform su...
The default quality level buttons misaligned when all the target platform support is installed. The "Default Quality" setting button... Read more
[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...
3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
[Mac] App crashes because of MemoryOverflow
Reproduction steps: *1. Edit the Unity Networking files 2. Open "CHKN" project *3. Decrease the size of the textures in the project... Read more
[WindowsMR][Remoting] - With the Enable Mixed Reality Remoting apps fail...
With the bool enabled for Enable Mixed Reality Remoting set to true the app when launched will stay as a 2D app and have 2 holograph... Read more
[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...
If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce: 1. Download project from OwnCloud and open it ("case_1041899_playables.zip") 2. Select object "Test", set "Mecanim... Read more
Unity incorrectly assigns project unique name when it creates *.sln file...
To reproduce: 1. Download attached project "TestVS.zip" and open in Unity 2. Open newly created .sln file in a text editor Expecte... Read more
Copying Directional Light DepthMap in RawDepth mode crashes Unity Editor
How to reproduce: 1. Open tester-submitted project (RTGetDepthCrash.zip) 2. Open scene "1.unity" 3. Create 3D cube Expected result:... Read more
Dll's script assets are missing after importing assetpackage on .NET 4.6
To reproduce: 1. Create a new project 2. Make sure that Scripting Runtime Version is set to .NET 4.x 3. Import attached "testing.uni... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects