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SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
Build process fails when BuildPipeline.BuildPlayer has a path parameter ...
Reproduction steps:1) Download and open "911830_buildpath.zip" project2) Press "Build/Build for Android" button located in (top) men... Read more
Child script gets disabled if parent gameObject adds Rect Transform comp...
To reproduce:1. Open attached Unity project "CoroutineTest.zip"2. Open "Test" scene3. Go into Play Mode Expected result: "CoroutineT... Read more
Importing .ogg fails with internal error from FMOD sub-system
This happens when importing video file with .ogg extension which should be used by audio files. To fix this, change video extension ... Read more
Alpha channel not preserved properly before adding PostProcessing effect...
Steps to reproduce:1. Open "CommandBuffers.7z" attached project2. Open "test" scene and enter Play mode3. Observe "Layer2" panel bei... Read more
[iOS][GameCenter] Game Center etitlement not added to project when Socia...
To Reproduce: 1. Build and run the attached project (it uses GameCenter integration).2. Observe that 'Game Center' is not enabled in... Read more
[iOS] Using ReplayKit breaks screen auto-rotation
When starting a ReplayKit broadcast a UIViewController and UIWindow are created. These do not abide to the supported orientations ch... Read more
The .meta file generated for the .DLL plugins do not respect the YAML sp...
Steps to reproduce:1. Create a new project2. Import any DLL3. Open the meta file of DLL4. Observe, the .meta file generated for .DLL... Read more
Multiple Camera viewports interacting wrong, using less screen space tha...
Steps to reproduce:1. Open user attached project "CompositeImages.zip" in Unity 5.62. Select RainCone material in project window and... Read more
[iOS][GameCenter] Social.localUser.Authenticate does not work on some de...
To Reproduce: 1. Build and run the attached project.2. Enable 'Game Center' in the capabilities section.3. Click the button and obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject