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Warning says instancing will be disabled when used with static batching ...
To reproduceJust open the attached project and scene inside Expected: The cube is greenActual: The cube is red Reproduced in 2018.3.... Read more
VisualElement is not drawn in Playables' Inspector when CreateInspectorG...
How to reproduce:1. Open attached 'project-1171296.zip' project2. In Timeline window select 'CustomTimelineClip'3. Observe the Inspe... Read more
Canvas is overlaid by Video Clip when Canvas Render Mode is set to Scree...
How to reproduce:1. Open attached '1171286-Canvas-overlay-issue.zip' project2. Open SampleScene3. Enter Game Mode4. Observe Canvas i... Read more
'Serialization depth limit 7 exceeded...' warning is thrown when declari...
How to reproduce:1. Open user's attached project and 'SampleScene' scene2. In Console window inspect thrown warning Expected result:... Read more
Sorting Layer is changed only for the last TextMeshPro GameObject when m...
How to reproduce:1. Open attached "1171272-TextMeshPro-issue.zip" project2. Open "SampleScene"3. Select all TextMeshPro GameObjects ... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
UI Elements - List entries are not highlighted when selected
When viewing a list, selecting an entry in the list won't highlight it. This makes it really hard to see which entry you have select... Read more
[TMP] Misleading/outdated 'Not supported on all mobile devices' informat...
How to reproduce:1. Create a new Unity project2. Create TMP Input field (GameObject -> UI -> Input Field - TextMeshPro)3. Hove... Read more
[iOS][OpenGLES] Multithreaded Rendering on OpenGLES breaks setting Camer...
Setting Camera.targetTexture to null instead sets glViewport to (0,0,0,0) when Multithreaded Rendering is Turned-On and Graphics API... Read more
[LWRP/UniversalRP/2DRenderer] Lighting gap in 2D Point Light
How to reproduce:1. Open attached project "20192BetaExperiments.zip" and scene "Init"2. Resize Game window (resizing vertically seem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS