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Exception is thrown 'HoloLensWorldManager failed to return a world coord...
Steps to reproduce:1. Download 1171335_repro.zip and open "SampleScene" scene2. switch platform to UWP3. Enable XR in Player setting... Read more
Predictive text IME appears in wrong location when inputting non-English...
How to reproduce:1. Open user-submitted project (input-field-popup-bug)2. Open the 'Main' scene3. Enter Play Mode4. Enter some non-E... Read more
[UI Elements] Foldout children styling breaks when flex-basis USS proper...
How to reproduce:1. Open the SampleScene in the attached project "FoldoutCase"2. Go to Window -> UIElements -> FoldoutBug3. To... Read more
[Mac] Double clicking on the Error entry in the Unity Editor console doe...
How to reproduce:1. Open the attached "VSCode_issue" project2. Make sure that default text editor is VS Code3. Double-click on a scr... Read more
Warning says instancing will be disabled when used with static batching ...
To reproduceJust open the attached project and scene inside Expected: The cube is greenActual: The cube is red Reproduced in 2018.3.... Read more
VisualElement is not drawn in Playables' Inspector when CreateInspectorG...
How to reproduce:1. Open attached 'project-1171296.zip' project2. In Timeline window select 'CustomTimelineClip'3. Observe the Inspe... Read more
Canvas is overlaid by Video Clip when Canvas Render Mode is set to Scree...
How to reproduce:1. Open attached '1171286-Canvas-overlay-issue.zip' project2. Open SampleScene3. Enter Game Mode4. Observe Canvas i... Read more
'Serialization depth limit 7 exceeded...' warning is thrown when declari...
How to reproduce:1. Open user's attached project and 'SampleScene' scene2. In Console window inspect thrown warning Expected result:... Read more
Sorting Layer is changed only for the last TextMeshPro GameObject when m...
How to reproduce:1. Open attached "1171272-TextMeshPro-issue.zip" project2. Open "SampleScene"3. Select all TextMeshPro GameObjects ... Read more
Game View - The Scale value string is truncated
The text used for the Game View Scale value is currently truncated due to increasing the string length (both an increase in decimal ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field