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AssetDatabase.Refresh() executes slower when compared to previous versions
How to reproduce:1. Open the attached project("AssetImportPerformance")2. Go to BugReport > Create 100 assets3. Observe console E... Read more
TextMesh Pro - Warning appears in console when importing Examples & Extras
When the TMP Examples & Extras are imported, a warning appears in the console: Component of type GUI Layer is no longer availabl... Read more
[Mobile Notifications] Notifications Setttings UI does not respond well ...
The layout of the UI for the Mobile Notifications Settings does not react well to different window sizes and layouts. This can most ... Read more
[Mobile Notifications] Include CoreLocation framework field is missing w...
If you are editing iOS Notification Settings via the Inspector, the checkbox and label for "Include CoreLocation framework" will be ... Read more
[Sprite Editor Window] Slice button is pushed outside the window when us...
[Sprite Editor Window] Slice button is pushed outside the window when using Slice by Cell Count/Size Steps to repro: - Import/create... Read more
[VR][LWRP][Post Processing]Depth texture is rendered twice for each eye ...
How to reproduce:1. Open the user's project2. Open the "Scenes/SampleScene" scene3. Select the Post-process Volume in the Hierarchy4... Read more
RectTransform Component changes position randomly when changing its Anch...
How to reproduce:1. Open the Scene "SampleScene" in the attached "case_1171381.zip" Unity project2. In the Hierarchy tab, select the... Read more
[Metal] Memory leak occurs when resizing the preview window
How to reproduce:1. Open the attatched project (New Unity Project44)2. Select the material in the Assets folder3. Resize the preview... Read more
Reopening app after Application.Quit() causes Unity (on Android) IAP SDK...
Application.Quit doesn't kill the process as expected Read more
Projects built with Mac produce blinking black screen when opened
Steps to reproduce:1. Open an empty project on Mac or HDRP template2. Add HDRP via package manager (if new project)3. Run HDRP wizar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS