Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b2
2018.3.2f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1156634
Regression
Yes
Unity crashes when jumping out of Debugged Async method with Shift+F11
Steps to reproduce:
1. Open users attached project "Async debug crash.zip"
2. Navigate to Project -> Assets -> Scenes and open SampleScene
3. In the Assets folder Open "AsyncDebuCrash" script in Visual Studio
4. Put a BreakPoint at line 19.cs
5. Start Debugging with "Attach to Unity" Debug mode
6. Enter Play mode in Unity
7. When Visual studio reaches a breakpoint press Shift+F11
--Observe the crash
Actual results: Unity Crash
Reproducible with: 2018.3.0b2, 2018.4.2f1, 2019.1.5f1, 2019.2.0b5, 2019.3.0a4
Not Reproducible: 2017.4.28f1, 2018.2.21f1
Note: BreakPoint is not working in versions lower than 2018.3.b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
This is a duplicate of issue #1153078