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[UniversalRP] Log messages still refer to LWRP, instead of UniversalRP
[UniversalRP] Log messages still refer to LWRP, instead of UniversalRP To reproduce:1. Create a new project using UniversalRP2. Crea... Read more
[WebGL] Unity Player never recovers from WebGL context loss
How to reproduce:1. Open the attached project ("")2. Make a WebGL build3. Host and run it4. Focus the game window and press "Space" ... Read more
[Packman] Packages disappear from the list after removing
[Packman] Packages disappear from the list after removing After removing an installed package via the Package Manager, that package ... Read more
[UIElements] Multiline text field label is missing in IMGUI container fo...
Multiline text field label is missing in IMGUI container for Editor controls window. Refer the attached screenshot Steps to reproduc... Read more
[UIElements] Spoon dropdown text is clipped in IMGUI Bindings dropdown
Spoon dropdown text is clipped in IMGUI Bindings dropdown. Refer the attached screenshot Steps to reproduce:1) Open attached project... Read more
Crash on Unity::Joint::SetupAxes when editing joint angular limits on ch...
How to reproduce:1. Open new Unity project2. Create two Empty GameObjects and make one the child of the other3. Add a Hinge Joint Co... Read more
[UI Element] Drop-down icon is overlapping with the text under Editor Co...
Text gets clipped with a dropdown icon when a long text is selected under Editor Controls properties ( eg. EnumPopup, EnumField, Mas... Read more
[LWRP] Shadows are rendered through gameobjects when Cascades are used
How to reproduce: 1. Open attached Unity project2. Enter the play mode3. Walk up to the space ship on the upper floor, stand in the ... Read more
[iOS] Multi-Display causes a crash on Metal`MTLReportFailure
How to reproduce:1. Build the "Multi-Display.zip" project for iOS2. Connect extra screen to iOS device (via cable or Airplay)3. Run ... Read more
Outline component does not draw the Outline Consistently around the Whol...
How to reproduce:1. Open the attached project named Case_11730952. Observe the Image in the Scene Expected result: There is an outli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS