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[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...
How to reproduce:1. Open attached project2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes)Not reproduci... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce:1. Create a new project2. Open the Services window3. Undock it and dock it again4. Observe the Services window Expe... Read more
Animator Layer scripts are displayed twice when using the Animator Contr...
How to reproduce:1. Download and open the user-submitted project's sample Scene2. Open the Animator window3. Enter Play mode and sel... Read more
Remote Settings package compilation error
Compilation errors appear after importing Remote Settings package How to reproduce:1. Create a new Unity project2. Open Asset Store3... Read more
[IL2CPP] Build fails when compiling a struct with a long array inside it
Repro steps:1. Open QA attached project "repro_1173310"2. Make sure scripting backend is set to IL2CPP3. Build the project Actual: B... Read more
When having multiple windows containing CurveField the curve value chang...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Create two custom windows by selecting Curve Field Test &g... Read more
Animation event in Timeline triggers twice
Steps to reproduce:1. Download attached project2. Open "SampleScene" scene3. Open Animation from Timeline4. Enter play mode5. Check ... Read more
[WebGL] WebAssembly streaming is not correctly sourced when loaded from ...
How to reproduce:1. Create a new WebGL project2. Enable WebAssembly Streaming in Player Settings > Publishing Settings3. Make a W... Read more
Console spams error messages in Play mode when Entity Debugger is open a...
How to reproduce:1. Open the user's attached project and load 'SampleScene' scene2. In Editor select 'Window' > 'Analysis' > '... Read more
Asset hashes vary when transferred between machines
Steps to reproduce:1. Open QA-supplied project2. Open Addressables -> Build -> Build Player Content3. Run The Scene to check t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS