Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
1
Found in
2019.3.0b1
Issue ID
1180399
Regression
No
Debugger agent sometimes crashes during batchmode builds
How to reproduce:
1. Download the attached project
2. Download the "UBM.zip" and put the extracted folder to the Assets folder
3. Download the "Build.sh" script and change it's content with pathes relevant to your machine
4. Make sure Unity have Android and iOS setup
5. Run the Build.sh script
6. Wait
Actual result: Unity crashes.
Reproduced on: 2019.2.3f1.
Notes:
- The crash is very rare to reproduce. (Reproduced only once by Unity team)
- The script is building the project for iOS and Android on a permanent loop while also switching between versions.
-------------------------
Fixed in 2020.1.0a10.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites lose their reference in Scene and Game view when changing Texture2D Import Settings
- “Assemblies” and “Areas” tabs disappears after switching to Scene tab and back in the Assemblies filter window
- Huge memory allocations when TMP dynamically adds glyphs from AssetBundle fonts
- “Redefinition of 'LOD_FADE_CROSSFADE'" shader errors thrown when opening SpeedTree9_URP.shadergraph in Universal 3D Template
- NullReferenceException is thrown and the window is broken when opening the "Active Scenario" window in Multiplayer Center
Add comment