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0
votes
Duplicate

OpenVR doesn't launch into VR if D3D12 is the primary graphics api

XR SDK

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Dec 19, 2016

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Version/s: 5.5.0p3

When I choose D3D12 for the graphics api the standalone won't start in VR mode. I did have D3D11 as the fall back API. I'd think i... Read more

0
votes
Fixed

[5.5] Irradiance Scene View Displays No Data

Global Illumination

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Dec 19, 2016

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Version/s: 5.5.0f3

Irradiance scene view is not working. It displays no data at all, hence it renders completely white tilesets. It is a regression fro... Read more

0
votes
Fixed

Character becomes invisible when blending is set to additive on Base layer

Animation

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Dec 19, 2016

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Version/s: 5.3.7p3

To reproduce: 1. Open attached project 2. Open Mecanim Scene 3. Select Character GameObject 4. Open animator 5. Change Blending to ... Read more

0
votes
Fixed

SpaceAttribute adds space in the opposite side of Header than expected f...

Scripting

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Dec 19, 2016

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Version/s: 5.3.7p2

Reproduction steps: 1. Open project attached (Header Problem.zip). 2. Open scene "Test"; 3. Press on "Main Camera" 4. Look at Exampl... Read more

0
votes
Fixed

[Particle System] Switching Renderer mode from Mesh to Horizontal or Ver...

Shuriken

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Dec 19, 2016

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Version/s: 5.6.0b2

After you switch Renderer mode from Mesh to Horizontal or Vertical billboard in Playmode artifacts appear. To repro: 1. Create a ... Read more

0
votes
Won't Fix

Using PropertyDrawers in conjunction with FormerlySerializedAs attribute...

Scripting

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Dec 19, 2016

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Version/s: 5.6.0b1

Steps to reproduce: 1. Download and open the attached project 2. Select the GameObject "Gameobject" in the hierarchy 3. Change the v... Read more

0
votes
Duplicate

[OSX] Reimporting project with .mb files switches their meshes

Asset and Scene Management

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Dec 19, 2016

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Version/s: 5.5.0p2

1. Open the project 2. Open "Models" folder in Project window. 3. Observe 3 .mb files: constructor.mb (containing ConstructorMesh) g... Read more

0
votes
Fixed

[Particles] Low Angle in Shapes module causes rotation of particles to b...

Shuriken

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Dec 19, 2016

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Version/s: 5.5.0p3

Steps to reproduce: 1. Open attached project 2. Open scene "repro1" 3. Select "Particle System" in hierarchy to start simulation 4.... Read more

0
votes
Fixed

[WSA][UWP] build&run fails on windows phone 10 with il2cpp with Exception

Mobile

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Dec 19, 2016

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Version/s: 5.4.4f1

Steps to reproduce: 1. Open any Unity project 2. Build&run on Windows Phone with Universal 10 SDK using IL2CPP scripting backend Ex... Read more

0
votes
Fixed

Unity crashes when trying to use ParticleSystem.Emit() when not in play ...

Shuriken

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Dec 19, 2016

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open the attached project (NastenkaLWP.zip) 2. Open the Assets/Assets/Scenes/Main.unity scene 3. Select "Hear... Read more

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