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[2D] Selecting multiple sub-sprites from a spritesheet with hundreds of ...
[2D] Selecting multiple sub-sprites from a spritesheet with many sub-sprites (1000+) causes editor to hang Steps to Repro: 1. ope... Read more
[ProBuilder] Vertex Color Editor applies color on multiple shapes when d...
To reproduce: 1. Open my attached project "VerttexColorMove" 2. Open ProBuilder and Vertex Color Editor 3. Select any of the cubes i... Read more
VS Code doesn't generate a solution
Having a particular combination of packages makes Visual Studio Code not open the project solution properly. Repro steps: -downloa... Read more
[UI] No shadowmask and Directional Lightmap preview in Baked Lightmaps tab
Steps for reproduction: 1) In a new scene, create a lightmap static object 2) Ensure you've a mixed light in Shadowmask mode 3) Gene... Read more
Building fails when trying to build in a folder with too long of a name
How to reproduce: 1. Open the project attached by the user (TumulteStereoTests_Unity2018.1.zip) 2. Go to File --> Build Settings 3. ... Read more
[ProBuilder] Invalid worldAABB error when hovering over ProBuilder objec...
To reproduce: 1. Open any project along with ProBuilder 2. Create a ProBuilder shape in the scene 3. Open ProBuilder's Vertex Color ... Read more
[ProBuilder] Vertex Color Editor cursor gizmo freezes when cursor is hov...
To reproduce: 1. Open any project along with ProBuilder 2. Have ProBuilder shape in scene 3. Open ProBuilder's Vertex Color Editor (... Read more
Crash when logging it to Collaborate
I created the STW 2018.2 project on the Release QA FTP org yesterday. I opened the project and worked with Unity HUB yesterday. The... Read more
[ProBuilder] ProBuilder Debug Window shows the increase of Line Length a...
To reproduce: 1. Open any project with ProBuilder 2. Open ProBuilder Debug Window (Tools>Probuidler>Debug> ProBuilder Debug Window)... Read more
[IL2CPP] Build fails with 'System.String CthData.Range::StringFormInt(Sy...
Reproduction steps: 1. Open the attached project. 2. Go to "Build Settings > iOS > Player Settings > Other Settings > Configuration"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection