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Unity Editor crashes when copy byte array from NativeArray
Steps to reproduce:1. Download attached project2. Open "Test" scene3. Enter play mode4. Open Profilier Actual results: Editor crashe... Read more
Changes in Scene triggers Mesh data optimization when building AssetBund...
Steps to reproduce:1. Open User-supplied project ("ScriptableBuildPipelineIssue.zip")2. Select AssetBundle - > Build, notice the ... Read more
PSDImporter does not support Secondary Texture
PSDImporter does not show Secondary Texture module Steps to Repro:1. Open any PSB file using 2D PSD Importer package from Package ma... Read more
Inspector Window provides no preview when .JSON file is selected
How to reproduce:1. Open user-supplied project2. In Project Window > select Assets > AppNavigator.json Expected result: A prev... Read more
[LWRP] 2D Lights are not disabled when Scene View Light Toggle is turned...
How to reproduce:1. Open the attached project("SceneLightToggle")2. Go to Assets > Scenes > SampleScene3. Open Scene View wind... Read more
Editor crashes with a dependency to JackAudio plugin in Unity 2019
Steps to repro:1. Try to open the project in "External Dependency Crash Regression.zip" -observe the crash Reproduced in: 2019.1.14f... Read more
Entering Isolation Mode throws errors when Hierarchy with multiple Scene...
How to reproduce:1. Open the attached project ("case_1173474")2. Select one of the Cubes in the Scene3. Enter Isolation Mode (by def... Read more
Child GameObjects with 'HideAndDontSave' flag appear as overrides on Pre...
How to reproduce:1. Open user-submitted project (TestPrefabOverride)2. Open the 'SampleScene' scene3. See GameObject 'A', which has ... Read more
[Linux] Sticky Keys do not work in the Editor
How to reproduce:1. Open the attached project 'ctrl_test.zip'2. Make sure Sticky Keys are on3. Enter Play mode4. Press Left Control ... Read more
Cloth performance drops when increasing the number of GameObjects with C...
How to reproduce:1. Open the attached project (case_1173457.zip)2. Enter Play Mode3. Set the "Active" Cloth slider to 2 > observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS