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[ProBuilder] Unable to select Face/Vertex of the game object when using ...
[ProBuilder] Unable to select Face/Vertex of the game object when using PB toolbar. Face(s)/vertice(s) are not selected when using t... Read more
[iOS] [OpenGLES3] Multi-Display causes a crash on UnityFramework`GfxFram...
How to reproduce:1. Build the "Multi-DisplayTest.zip" project for iOS with openGLES3 Graphics API2. Connect extra screen to iOS devi... Read more
Editor crashes on domain unload when a thread is throwing an exception a...
Steps to reproduce:1. Download 1173626_repro.zip and open "Parlour" scene2. Enter Play mode3. Exit Play mode4. Repeat 2-3 steps 5-15... Read more
[ProBuilder] Background panel and the border is missing for "Actions" wi...
Actions window has no background panel and border which results in overlapping of text on other windows Steps to repro:1. Create a n... Read more
Particle trails use the wrong texture when several ParticleSystems are b...
How to reproduce:1. Open attached project2. Open Main scene3. Enter the Play Mode Expected results: The rain particle trails are alw... Read more
[2D][SpriteShape] Corners for certain angles are broken
Corners for certain angles are broken. How we can reproduce it using the example you attached Repro Steps:1. Open Attached Project, ... Read more
Script Icon becomes Prefab icon when it is renamed to Prefab
To reproduce:1. Create a new project2. Create C# Script3. Rename it to Prefab Actual result: The Icon changes to the prefab iconExpe... Read more
[XR][Post Processing] Auto exposure affect only the left half of an eye ...
How to reproduce:1. Open the "case1173575_ReproProject" Project2. Open the "Scenes/SampleScene" Scene3. Enter the Play Mode Expected... Read more
When using multiple ToggleLeft controls in a custom property drawer, onl...
How to reproduce:1. Open the attached "TogglePropertyDrawer.zip" project2. Open "testScene"3. In the Hierarchy, select "DamageDrawer... Read more
Particle System's Orbital and Offset values are locked and affect other ...
How to reproduce:1. Download and open the user-submitted project and load the sample Scene2. Open the Animation window3. Select the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS