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To Reproduce: 1. Open tha attached project. 2. Go to Menu -> Popup Bug -> Open Window. 3. Select the "Second" -> "ten" subitem in th... Read more
Attached mesh looks corrupt when imported from FBX. FBX exporter gives a bunch of warnings and one error when exporting it. The erro... Read more
Repro: - Select and object in the Hierarcy and press ctrl/cmd + c to copy - Open another scene Result: Save changes dialog appears... Read more
After switching platform to Android, all images are converted to 256 colors (as it seems). Although the image preview says it's 16 b... Read more
To reproduce: 1. Open attached project (the last one). 2. Check the bands on the built-in sphere and also the dark patches. I trie... Read more
To reproduce: - Open Unity in eg. Space 2 - Switch to Space 1 - Open a scene in another project from Space 1 (just find a scene and... Read more
To reproduce: 1. Open attached project. 2. Go to menu -> Window -> WindowTest 3. The GUI.Window() call is not between BeginWindow an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Can't select sRGB color format for Render Texture on HDRP project
- Built player takes multiple seconds to shut down
- Wireframe flicker and quad shaped artifacts on terrain trees using Mac Metal.
- Spamming error: `GLSL: Shader cannot be patched for instancing.` When enabling terrain Draw Instanced option in desktop OpenGL.
- [Mono, Debugger] VS 2019 debugger detaches when the Trace.TraceInformation is called with a specific string