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[Linux] WebGL build succeeds but throws an il2cpp.exe error
To reproduce: 1) Create new project 2) Try building for WebGL The build succeeds but il2cpp.exe fails to run correctly Reproduced ... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
RenderTexture get mirrored across X-Axis when using Camera with "Don't C...
Steps to reproduce: 1. Open user-supplied project ("RenderTextureMirrorTest.zip") 2. Open Scene "SampleScene" 3. In Project window, ... Read more
OnSceneGUI isn't called for a game object when the inspector is locked o...
Repro steps: 1. Open user attached project "OnSceneGUINotCalled" 2. Open scene "SampleScene" 3. Select "Test Object" in the Hierarch... Read more
Sparse Textures do not work when using Unity 2018.1 and up
Steps to reproduce: 1. Open QA-supplied project ("SparseTextureBug.zip") 2. Inspect the Console window and Scene Window Expected: N... Read more
[Vulkan][LookDev] Editor crashes after closing Look Dev window when HDPR...
How to reproduce: 1. Create new project using HDRP template 2. Go to Edit -> Project Settings -> Player and under Other settings unc... Read more
[UWP] Memory leaks on .NET backend when calling Mesh.SetVertices(), Mesh...
Steps to reproduce: 1. Download 1042218_repro.zip 2. Switch platform to UWP 3. In Project Settings set Scripting backend too .NET 4.... Read more
TrackedPoseDriver causes out of sync view with the HMD
Steps to reproduce: 1. Download and open the newest project(oc link) 2. Enter Playmode in VR 3. Move HMD around Expected results: ... Read more
GrabPass shader errors are thrown when using a projector with a specific...
To reproduce: 1. Open the attached project and "SampleScene". 2. Select the object "Distortion" from the hierarchy view. 3. Notice '... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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