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High CPU and GPU load when a material with certain shaders is displayed ...
Reproduction steps: 1. Open the attached project named "Case_1158089" 2. Select the "Material_V1" and observe the CPU chart in the P... Read more
min16float cbuffers don't work, resulting in shader-side, per pixel conv...
How to reproduce: 1. Open the user's project 2. Open the "Sample Scene" 3. Look at the Game Window Expected result: Cubes are diffe... Read more
Targets are null in custom editors during OnDisable when deleting an ass...
How to reproduce: - Select or create a new Asset of type NewScriptableObject in the project. - Delete the asset from the project br... Read more
[UWP] UnityEngine.XR.WSA.WebCam.VideoCapture StopRecordingAsync triggers...
Steps to reproduce: 1. Download 1158055_repro.zip project 2. Switch platform to UWP and build project 3. Open VS solution and build ... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce: 1. Open the user's project 2. Build the project 3. Run the built executable with Oculus Rift Expected result: Uni... Read more
[Android] build fails when setting keystore path via script as a string ...
To reproduce: 1. Open attached project "655009_SignGradle.zip" 2. Make sure keystore path is set with "PlayerSettings.Android.keysto... Read more
[GLES2][PostProcessing] Invalid pass number for Graphics.Blit error is b...
To reproduce: 1. Import Corridor Lighting Example from asset store 2. Switch to iOS or Android platform and Graphics API to GLES2 3... Read more
Using CommandBuffer.Blit() & empty OnRenderMethod() methods render black...
How to reproduce: 1. Open the attached project 2. Go to Scenes-> open "CmdBufferAndOnRenderImage" scene 3. Go to the Hierarchy windo... Read more
[Android] Graphics tear/get corrupted for a short time after multitaskin...
Reproduction steps: 1. Open "1158023" project 2. Build for Android 3. Launch build on Repro Device 4. Start to multitask and come b... Read more
Modified values of prefab instance should be shown in bold
Steps: 1. Add "GameObject -> 3D Object -> Cube" 2. Drag and drop it to Project Browser to make a prefab out of it 3. Select prefab i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window
- Point Cache window displays incorrect title “pCache” instead of full “Point Cache”