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Some special characters in Product Name aren't displayed after building ...
Reproduction steps: 1. Open the user's attached "test-packager.zip" project 2. See that in Project Settings > Player the Product N... Read more
Frame count is twice slower in Build than it is in Editor
Reproduction steps: 1. Open the attached “IN-20935_input-system.zip“ project 2. Open “MousePonterRecorder” scene 3. Disable Devel... Read more
When raycasting with the "Physics2DRaycaster" function on overlapped UI ...
How to reproduce: 1. Open the user attached project 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Enter Play Mode 4. Press a “B... Read more
VSync doesn't take effect when enabling it through Quality settings
Reproduction steps: # Create project # Go to “Project Settings > Quality” # Change VSync Count to “Every Second V Blank” # Enter th... Read more
Meshes cannot be read during import process when running in batch mode
Steps to reproduce: 1. Download the “BatchModeRO” project 2. Open Command Prompt window 3. Go to the Unity version folder (eg. cd... Read more
[macOS] [Android] Build And Run asks for a name and directory when it wa...
Reproduction steps: 1. Create and open a new Unity project 2. File > Build And Run (Ctrl/Cmd + B) 3. Wait until the build is fini... Read more
Unity Editor crashes on ScriptableBatchRenderer::ApplyShaderPass after ...
How to reproduce: # Open the user attached “shaderlodbug2.zip” # In the Assets > Shaders folder edit the N1, N2, U1, U2 shaders ... Read more
Crash on MainMessageLoop when changing Input Systems
How to reproduce: # Open the user attached “Survivors.zip” project # Go to Edit > Project Settings… # In the Project Settings g... Read more
justify-content doesn't align content properly when min-width is used wi...
Steps to reproduce: 1. Open the user’s project 2. Open the Document.uxml (Assets folder) 3. Notice the square in the UI Builder w... Read more
The point value of RaycastHit is output incorrectly after the Physics.Bo...
Steps to reproduce: 1. Open the “BoxCasterTesterZip” project 2. Enter Play Mode 3. Observe the Console Expected result: Log “raycas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests