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Serialized List items with "PropertyDrawer" change when adding or removi...
How to reproduce:1. Open the attached project2. Open Scene “SampleScene“ (Assets/Scenes)3. Select the “Main Camera“ GameObject in th... Read more
[WebGL] The canvas element gets constantly resized when width and height...
Reproduction steps:1. Open the attached “IN-22017_unity-bug-webgl-canvas-rescale-to-infinity.7z“ project2. Open “SampleScene” scene3... Read more
UI from uxml fails to show with a TwoPanesplitView
Reproduction steps: 1. Open the user's attached project2. Open “Test Window” > “From uxml”3. Observe4. Open “Test Window” > “F... Read more
GameObject remains constrained by previous animation keys after animatio...
Reproduction steps:1. Open the “AnimationIssue“ project2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the left-and-... Read more
Luminance of Thread block UI in Timeline view of Profiler isn't updated ...
How to reproduce:1. Open a new Unity project2. Open the Profiler window3. Capture some data4. Change the module details panel into t... Read more
Custom Inspector creates a List of Objectfields incorrectly
Reproduction steps:1. Open the user’s attached project (“CustomInspectorRepro”)2. Open the “Assets/Scenes/SampleScene.unity” scene3.... Read more
Texture2D.GenerateAtlas returns true with a list of returned rectangles ...
Reproduction steps: Open the attached project “GenerateAtlas-unity.zip” Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the ... Read more
Hidden Overlays are reappearing after relaunching the Unity Editor
How to reproduce:1. Open the project “Overlays” or create a new one2. Hide the Overlays in the Scene View by unchecking the Overlay ... Read more
Font Asset pulls all fonts with the same family name as dependencies
How to reproduce:1. Open the user-attached project “My Project”2. In Assets/Fonts select “Metropolis-Black.ttf”3. On the Toolbar, cl... Read more
[URP] All Pixel lighting variants are stripped in the mobile player when...
How to reproduce:1. Build the attached project “LightIssue.zip” on a mobile device2. Observe the ground Expected result: Light is vi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS