Search Issue Tracker
Fixed
Fixed in 2020.3.46f1, 2021.3.19f1, 2022.2.4f1, 2023.1.0a25
Votes
0
Found in
2020.3.41f1
2021.3.13f1
2022.1.23f1
2022.2.0b15
2023.1.0a19
Issue ID
UUM-19833
Regression
No
When raycasting with the "Physics2DRaycaster" function on overlapped UI elements, the selection order is not determined by the order in which they are rendered
How to reproduce:
1. Open the user attached project
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Enter Play Mode
4. Press a “Blue Button“ GameObject
Expected result: A “Blue Button was clicked“ message appears in the Console
Actual result: A “Green Button was clicked“ message appears in the Console
Reproducible with: 2020.3.41f1, 2021.3.13f1, 2022.1.23f1, 2022.2.0b15, 2023.1.0a19
Reproduced on: macOS (12.5 Intel)
Note: Issue is reproducible in Builds
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Game View Tab Scale changes erratically when a Unity Tab is on a different screen with a differing Display Scale
- Six way lighting receiving wrong lighting from APV when set to World Space
- Crash on SortByExecutionOrder when interrupting the .androidpack import process
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
Add comment