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After opening Scripts the Editor gets stuck on "Importing Assets" when p...
Reproduction steps: 1. Open the attached project "śTest" 2. In Project Window find and open "MouseLook" Script Note: Sometimes to ... Read more
Excesive GPU memory usage when resizing a window via dragging
How to reproduce: 1. Open the attached "Klondike.zip" project 2. Build and run on UWP 3. Choose any corner of the build window -> dr... Read more
[Landed] Segmentation fault: 11 error is thrown when project is built us...
Reproduction steps: 1. Open the "unityBuild.sh" script that is in the attached project "BuildTestURP.zip" from Google Drive 2. Edit ... Read more
[M1][Mobile][Rosetta] Crash with MTLGetEnvCase when building for iOS/And...
Reproduction steps: 1. Open the user's attached project 2. Build the project for iOS Expected result: Build is completed Actual res... Read more
[iOS] Camera.Render takes 14 times more CPU time when device is rotated
How to reproduce: 1. Open the attached project ("My project (2).zip") 2. Build And Run on an iOS device 3. Open Profiler (Window ... Read more
UnityEngine.Event.numeric doesn't return true when pressing a numeric key
How to reproduce: 1. Open the user's attached "CrashTests" project 2. Enter the Play Mode in the "SampleScene" Scene 3. Press any nu... Read more
[Linux] Context Menu does not show up immediately when right-clicking it...
Reproduction steps: 1. Download and open the attached project: "case_131990" 2. Open the Input Actions file called "Test" in the Ass... Read more
New Editor window opens when recompiling scripts
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts/Runtime 3. Right-click an... Read more
Manual refresh calls PostprocessTexture before script compilation
How to reproduce: 1. Open the "Refresh_Bug.zip" project 2. Make sure "Auto Refresh" is off in the Preferences 3. Delete .meta fil... Read more
Lighting render issues when using Metal on macOS with iOS build target
Reproduction steps: 1. Download and open the attached "MacMetalIssue.zip" project 2. Open the "Sample Scene" scene 3. Make sure t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file