Search Issue Tracker

0
votes
Won't Fix

No command line argument for running the Standalone in Exclusive Fullscr...

Window management

-

Jun 14, 2019

-

Version/s: 2018.3.7f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "Exclusive.zip"2. Build the Standalone3. Create a shortcut of the .exe4. Add a command lin... Read more

0
votes
Fixed

[Packman] Artifacts appear in the Package window after leaving play mode

Packman

-

Jun 14, 2019

-

Version/s: 2019.3.0a2, 2019.3.0a4

Steps to reproduce:1. Create a new project2. Open Package Manager window3. Type in search bar "2D"4. Enter and exit play mode Result... Read more

6
votes
Duplicate

WebGL Builds Leak Memory On .NET 4.x Runtime for Circular References

IL2CPP

-

Jun 14, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.2f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1) Open the attached project and the scene inside of it2) Open Build Settings3) Set it to WebGL platform and make sure ... Read more

0
votes
Fixed

TextMeshPro Horizontal alignment does not work when '…' symbol is used

Package: TextMeshPro

-

Jun 14, 2019

-

Version/s: 2.0.1

How to reproduce:1. Open attached project "New Unity Project.zip"2. In Hierarchy window, select "TextMeshPro Text"3. In Inspector wi... Read more

0
votes
Won't Fix

[ECS] [Win7] Performance drops when model is converted to Entity in Scene

Package: DOTS Hybrid Renderer

-

Jun 14, 2019

-

Version/s: 0.0.12-preview.32

How to reproduce:1. Open "SampleScene" Scene in the attached "case_1162678.zip" Unity project2. Enter Play Mode3. Use arrow keys to ... Read more

7
votes
Fixed

[XR] Subsystems are not found when using Android app bundles

XR SDK

-

Jun 14, 2019

-

Version/s: 2018.4

No XR Subsystems are initialized when building an Android app bundle. This is due to a difference in Unity's virtual file system whe... Read more

0
votes
Duplicate

Setting Shader Texture2DArray via CommandBuffer/MaterialPropertyBlock/Ma...

Graphics - General

-

Jun 13, 2019

-

Version/s: 2017.4.0f1, 2018.3.10f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (Repro_Shader_Properties) or tester-submitted project (Repro_Shader_Properties_NoSRP... Read more

0
votes
Fixed

[ARM64] When using Executable Only, Player crashes on launch.

Universal Windows Platform

-

Jun 13, 2019

-

Version/s: 2019.3.0a6

This crash ONLY happens when using Executable Only build, and it depends on the Build Configuration:- Master: Always launches- Debug... Read more

0
votes
Fixed

It's not possible to create Texture2DArray with Compression because It d...

Graphics - General

-

Jun 13, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2019.1.0a1, 2019.1.6f1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached "update Texture Array content at runtime.zip" project and open in Unity2. Open "Texture2DArray" s... Read more

0
votes
Fixed

[ARM] Executable Only build fails in Editor

Universal Windows Platform

-

Jun 13, 2019

-

Version/s: 2019.3.0a6

Due to lack of an ARM device, it is not certain if the same error happens when build through "Build and Run" Repro:1. Create an new ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.