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HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...
Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more
TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce:1. Open the “TMPInputFieldViewBug.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Click on the InputField... Read more
Frame Debugger gets disabled when any Editor window is maximised and min...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
Lightmap Asset icon changes colours after Baked Lightmap Viewer window i...
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
VideoClipImporter preset not applied when applying Preset Selector on al...
Reproduction steps:1. Open the attached “BugRepro” project2. Select the “Assets/test2.mp4“ video clip in the Project window3. Click ... Read more
Baked Lightmap ”View” button text is aligned incorrectly
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
[WinEditor] Popups appear on the wrong display when combining UHD monito...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the non-UHD monitor is at 100% to 150% scali... Read more
Crash on 'TransformParticleMesh' when setting Particles in PlayMode
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Enter the Play Mode Expected result: No cra... Read more
Slider disappears when the Baked Lightmap Viewer window is at its minimu...
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
RenderTexture pixels are gray when created without drawing on macOS
How to reproduce:1. Open the “IN-114347_RenderTextureBug“ project2. Open the “SampleScene”3. Observe the Cube in Game view Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open