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[VFX] Empty Visual Effect Component generates about 14 KB of Garbage eve...
1. Open the attached project named "Case_1305929" 2. Open the SampleScene 3. Open the Profiler Window and switch it to the Editor mo... Read more
Multi-mesh particles only cast shadows for the last mesh
Repro steps: 1. Import the attached package 2. Open the repro scene and observe how only 1 of the particles is casting shadows. Exp... Read more
[VFX] Particle simulation doesn't match the reference VFX when using Vis...
How to reproduce: 1. Open the attached project's Scene labeled "Scene" 2. In the Game View, inspect the reference Visual Effect "VFX... Read more
Visual Effect Graph Package links doesn't open Websites, but opens locat...
To reproduce: 1. Download the attached "NewUnityProject(16).zip" project and open it in Unity 2. Go to Package Manager 3. Press on ... Read more
Output Mesh nodes force VFXs to recompile when not neded.
Repro steps: 1. Import the attached package in a VFX-enabled project 2. Press CTRL+S 3. Observe how the VFXs get re-compiled. Expe... Read more
VFX Graph is not updated when Shader Externalization is enabled and the ...
How to reproduce: 1. Open the attached "VFX_Externalization.zip" project 2. Select the "Test" VFX Graph in the Project window 3. Pre... Read more
VFX is shown behind GameObjects when the VFX is closer to the Orthograph...
How to reproduce: 1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project 2. Open the "scene" Scene 3. Select the "Mai... Read more
VFX flickers when the VFX Sequencer's elements are close to each other a...
How to reproduce: 1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project 2. Open the "scene" Scene 3. Observe the VFX... Read more
VFX teleports to the Camera position when the VFX has a Collide with Dep...
How to reproduce: 1. Open the user's attached "HDRP_VFXGRAPH_SOFTPARTICLES.zip" project 2. Open the "scene" Scene 3. Select the "Mai... Read more
Shader error when using “Collision with depth buffer” block in URP
Currently we get a shader error when using “Collision with depth buffer” block: unrecognized identifier ‘CameraBuffer’ at kernel CSM... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow