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Visual Studio breakpoint is not hit if it's placed inside a namespace th...
How to reproduce:1. Open the "Breakpoint_Broken.zip" project2. Open the "ExampleScene.unity" scene3. Open the vList.cs in Visual Stu... Read more
"Assertion failed on expression" error is thrown when Audio Group's "Sen...
How to reproduce:1. Open attached project "AudioTest.zip"2. Open "Audio Mixer" window3. In Project Window select "MisterMixer"4. In ... Read more
External Script Editor Args changes are discarded after restarting Unity...
How to reproduce:1. Install Notepad++2. Create a new Project3. Go to Edit->Preferences->External tools4. Select "Notepad++" as... Read more
[Visual Effect Graph] Speed Range text overlaps with X value in "Add Age...
Speed Range text overlaps with X value in "Add Age by Speed" block in Initialize particle. Steps to repro:1. Create a new project.2.... Read more
[Visual Effect Graph] Input field values are clipped in ArcCone & Color ...
Input field values are clipped in ArcCone & Color node, Color property. Steps to repro:1. Create a new project.2. Windows > P... Read more
[Universal RP][Android][Vulkan] Scene is not rendered on Adreno GPU devices
How to reproduce:1. Download and open project from https://github.com/Verasl/BoatAttack2. Make sure that Graphics API is set to Vulk... Read more
Only one of the tracks are affected when selecting multiple Animations t...
How to reproduce:1. Open the attached "UnityTimeLineBug.zip" Project2. Double click on "Example.playabledirector" to open it in the ... Read more
After creating a new Universal RP asset, it doesn’t get selected if pro...
To reproduce:1. Create a new project with Universal RP template;2. Set the Project Window layout to One column;3. Create a new pipel... Read more
[Visual Effect Graph] "Color Mapping Mode" dropdown overlaps "Mode" text...
Dropdown overlaps "Color Mapping Mode" text in Cube output node. Steps to repro:1. Create a new project.2. Windows > Package Mana... Read more
[iOS] Visual Studio debugger doesn't find iOS player process after build...
How to reproduce:1. Open the "debug.zip" project2. Open the NewBehaviourScript.cs in Visual Studio3. Build the project for iOS4. Mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS