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Child's Rect Transform values are not being driven by parent's Grid Layo...
How to reproduce: 1. Open user's project 2. Press Play Expected result: Rect Transform values driven by GridLayoutGroup Actual resu... Read more
Shader that uses SV_RenderTargetArrayIndex and geomery shader is not com...
How to reproduce: 1. Open the user-submitted Project OR QA attached project in comment 2. Go to Player Settings and set Graphics API... Read more
[MacOS] Editor hangs on opening script in VisualStudio
To reproduce: 1. Start project on Mac. 2. Create script in project. 3. Doubleclick on script in Project folder. 4. Wait till VS w... Read more
[XR][Stereo360] recording ghosting effect around objects
To reproduce: 1. Open users attached project "360_Rendering.zip" 2. Open "360_Setup_Scene.unity" scene 3. Open Tools > Recorder > Vi... Read more
Timeline throws FormatException error when computer locale is set to one...
Prerequisites to reproduce: 1. Open Regional Settings 2. Go to Formats tab 3. Set format to Russian (Russia) Steps to reproduce: 1.... Read more
Model'sl Prefab gets distorted when Scale Factor is changed
Model's Prefab shape gets distorted when model Scale Factor value is changed, however it works for its Prefab Variant. Steps to Rep... Read more
Prefabs in the scene get renamed when renaming their root prefab after r...
If you have multiple instances of a prefab in a scene, delete the root prefab from your assets folder, then re-link the objects in t... Read more
Nested prefabs validation. "Apply All" / "Revert All" still function whe...
Overide buttons "Revert all" and "Apply All" are avalible and clickable when nothing has changed or can be reverted. From a validati... Read more
Hierarchy does not display Scene objects when used with Hierarchy Plugin...
How to reproduce: 1. Download and open attached project "20.06.2018 - Nested Prefab Test" 2. Observe Hierarchy window Expected resu... Read more
[Android] Default Icon is not used if Adaptive icons are not set
Steps to reproduce: 1. Start a new project 2. Switch to Android and go to Player Settings 3. Set the Default Icon to any other custo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderParam.renderPriority is ignored when rendering Mesh with Graphics.RenderMesh()
- Multipage Sprite Atlas renders incorrectly when Secondary Textures are used
- Changes to the Terrain Prefab are reflected on the unrelated Terrain GameObject in a Scene when sculpting it using Brushes
- Data is not serialized correctly on time when OnValidate is used to retrieve the data
- The mouse cursor is positioned in the center when Cursor.LockState is set to CursorLockMode.Confined and changing the mouse position