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When building to WebGL, the helper data gets written to a subdirectory o...
To reproduce this issue: 1. Create a new project2. Build an empty scene on WebGL to a folder outside of the project folder3. Notice ... Read more
Plugins with the same name prevent builds
In this example the protobuf plugin included in the project prevents a WP8 build if there a protobuf plugin for iOS is also included... Read more
some sprites rendered white during mass instantiation
-e: see title -repro:--open test scene form attached project--run in editor and see all the sprites being rendered properly--build a... Read more
Screen.dpi has incorrect value on Windows Phone 8.1
Steps to reproduce:1. Download attached project2. Build and run it as WP8 application. Take a note of reported Screen.dpi3. Rebuild ... Read more
Landscape oriented apps use wrong splash screens on iOS8
Landscape oriented apps use Retina3.5 (960x640) splash on iPhone 5/5s with iOS8 instead of 11360x640. Workaround can be found in thr... Read more
crash with external dll usage
-e: the scene uses some external dll for xml stuff which crashes editor and the webgl the way it is presented -repro:--open scene of... Read more
When changing Anchor Presets the Position value is getting off every cyc...
To reproduce:1. Create new project2. Add UI->Text game object to scene3. Select it4. Change Anchor Presets to left and back to ce... Read more
Build fails with integrated dll
-e: the attached project fails to build because of the included dll -repro:--open attached project--build for WebGL--NOTICE the buil... Read more
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles: http://docs.unity3d.... Read more
When you delete a script added on gameObject which is assigned to a Butt...
To reproduce this bug: 1. Import the attached package2. Open 'scene'3. It has a GameObject with two scripts. One of them has a publi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size