Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.3f3
Issue ID
633970
Regression
No
[Docs] AssetBundles size highly increased when including custom asset names
Developers should be warned about BuildAssetBundleExplicitAssetNames increasing the size of their AssetBundles:
http://docs.unity3d.com/ScriptReference/BuildPipeline.BuildAssetBundleExplicitAssetNames.html
And we should add a note on this to optimize the Build size:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Sub Mesh Mask" field in VFX Graph has no padding
- Source Generation with GeneratePropertyBag fails when using reserved keywords as variable names with @ prefix
- Prismatic ArticulationBody moves in opposite direction when using targetVelocity
- Shader Graph skybox material is rendered inccorrectly in builds when "Allow Material Override" or "Cast Shadows" are enabled and the "Deferred" Rendering Path is used
- Object motion is affected by incorrectly added rotation motion when importing animations
Add comment