Search Issue Tracker
FieldInfo.GetValue doesn't work on generic field types in WebGL builds
-e: error given in the log "Not implemented: MonoField::GetValueInternal" -repro:--attach user script in a new scene--build and run ... Read more
Unity editor crashes when Lightmapping Scene tab is clicked during Play ...
While in Play mode if you go to the Lightmapping panel and click on the Scene tab then the Bug Reporter will appear so that you may ... Read more
Public enum fields throw serialization errors on WSA platform
Steps to reproduce:1. Download and deploy attached project to WSA or WP8.1 platform2. Application will crash on WP8.1 and report exc... Read more
Clicking on an input field with navigation mode set to None fails to act...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene3. Press play4. Click on the input field and ... Read more
Airplay doesn't work with Metal builds [iOS]
To Reproduce: 1. Turn on Airplay on your Mac. 2. Connect to it from your iOS 8 (iphone 6+ tested) device with mirroring on. 3. Run a... Read more
Version Control passwords can be accessed by calling GetConfigValue()
To Reproduce: 1. Open the attached project ( or create and empty project) and connection to perforce. 2. The password now can be acc... Read more
Caret Blink Speed value range is too high
Steps to reproduce : - create a new scene- add an Input Field and notice that the value range for Caret Blink Speed is too high The ... Read more
Caret disappears if changing the blinking speed during playmode
Steps to reproduce : - create a new scene and add an Input Field- press play- change the Caret Blink Speed and notice the caret disa... Read more
Reference Resolution Component and Physical Resolution Component are sti...
Steps to reproduce : - create a Canvas- search for the Reference Resolution and Physical Resolution components and notice they are s... Read more
Scene file is modified after changing build settings
To Reproduce: 1. Download the attached project or create any project with two scenes in it, make sure the target platform is iOS. 2.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size
- "Visual Effect Event Tester" Overlay is cut off when using the Scene View not in standard dimensions