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m_IsMask error shown when having a mask under other mask object
To reproduce this bug: 1. Open the attached project2. Open scene3. It has one mask as a child of another mask4. m_IsMask error is di... Read more
ImageEffects: BlurEffect causes an offset with more iterations
To reproduce:1. Open attached project2. Open scene test. It contains a blurreffect and a script that increases and decreases the ite... Read more
hlsl2glsl: should rename variables that clash with built-in GLSL functions
Shader code uses "mix" as variable name, which is not liked by iOS (but accepted on OS X somehow). Maybe we could extend hlsl2glslfo... Read more
Input Box Caret is completely off on the Pos Z property of it's RectTran...
To reproduce:1. Open attached project2. Open CaretBug scene3. Press play4. Enter something in input field5. Notice that input text c... Read more
Social.LoadAchievements outputs additional log messages when running on ...
To Reproduce: 1. Enable GameCenter Sandbox on device (on iOS 8 goto 'Settings/Game Center') and loginto GC using an Apple account. 2... Read more
Canvas Scale is only reset on play / reload (when removing Reference Res...
To reproduce:1. Open attached project2. Select CanvasReferenceResolutionRemoved gameObject in hierarchy3. Remove the ReferenceResolu... Read more
The inputField's caret and highlight do not render correctly when render...
To reproduce this bug: 1. Import the attached package 'bugInputField'2. Open the scene3. There is an input field and canvas with ren... Read more
InputField.ActivateInputField() has no effect when invoked from the inpu...
To reproduce this bug: 1. Open the attached project2. Open the ActivateInputFieldTest.unity scene.3. Press Play.4. Click on the inpu... Read more
Setting the canvas group interactable true/false does not alter the scro...
To reproduce:1. Open attached project2. Open Scroll view scene3. Notice that canvas group component is attached on Canvas and Intera... Read more
InputField.ActivateInputField() has no effect when invoked during script...
To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size