Search Issue Tracker
Fixed in 4.6.X
Votes
1
Found in
4.6.0b20
Issue ID
637886
Regression
No
InputField.ActivateInputField() has no effect when invoked from the input field's onSubmit callbacks
To reproduce this bug:
1. Open the attached project
2. Open the ActivateInputFieldTest.unity scene.
3. Press Play.
4. Click on the input field and type something, then press Enter to submit
5. Notice how the input field onSubmit event does trigger the ActivateInputField action, but fails to actually reactivate the input field
InputField.ActivateInputField() has no effect when invoked from the input field's onSubmit callbacks.
Workaround:
Delay input field reactivation a few ms with Invoke()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment