Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.5.4p1
Issue ID
637946
Regression
No
Social.LoadAchievements outputs additional log messages when running on a device [iOS] [Social API]
To Reproduce:
1. Enable GameCenter Sandbox on device (on iOS 8 goto 'Settings/Game Center') and login
to GC using an Apple account.
2. Build the project attached to the post with development build on.
3. After the application is played you'll see three log messages on the device screen (and in xcode).
4. The second message 'No achievements found' is outputted automatically after 'Social.LoadAchievements' and is not outputted by the user.
5. This message is not outputted when running the scene in editor, but only on device.
Note: according to the user several other log messages are outputted as well, but I couldn't reproduce this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
Add comment