Search Issue Tracker
Fixed in 4.6.1
Votes
0
Found in
4.5.4p1
Issue ID
637946
Regression
No
Social.LoadAchievements outputs additional log messages when running on a device [iOS] [Social API]
To Reproduce:
1. Enable GameCenter Sandbox on device (on iOS 8 goto 'Settings/Game Center') and login
to GC using an Apple account.
2. Build the project attached to the post with development build on.
3. After the application is played you'll see three log messages on the device screen (and in xcode).
4. The second message 'No achievements found' is outputted automatically after 'Social.LoadAchievements' and is not outputted by the user.
5. This message is not outputted when running the scene in editor, but only on device.
Note: according to the user several other log messages are outputted as well, but I couldn't reproduce this.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment