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0
votes
Fixed

[Colliders] Setting Active on multiple child trigger colliders of rigidb...

Physics

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Mar 10, 2015

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Version/s: 5.0.0f4

Steps to reproduce: 1. Open the attached project 2. Open and play the 'CompoundTriggerCorruption' scene 3. Notice that as the spher... Read more

0
votes
By Design

[Scene View] Snap scale freezes at scale zero.

Scene/Game View

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May 31, 2015

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Version/s: 5.0.2f1

Scale freezes to zero using snap scaling. Steps to Reproduce: - Create a gameobject (Cube) - Set Snap scaling to 1 in the snap set... Read more

0
votes
By Design

[UI] "Blocking Mask" available in "Graphics Raycaster(Script)" component...

uGUI

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Nov 10, 2015

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Version/s: 5.2.2f1

Description: "Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing" with "Ignore ... Read more

0
votes
Fixed

Libcef.dll is missing a matching PDB file

Themes

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Dec 15, 2015

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Version/s:

PDB is not present in neither official builds from installers, nor in local editor builds. Read more

0
votes
Fixed

[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple doe...

tvOS

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Jan 10, 2016

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Version/s: 5.3.1f1

Reproduction Steps: 1. Open new project 2. Edit > Project Settings > Player 3. Under Icon settings notice that Top Shelf and Wide To... Read more

0
votes
Fixed

"Mute audio" not saved

Audio

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Apr 03, 2016

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Version/s: 5.2.2f1

Steps to reproduce: 1. Enable mute audio 2. Restart editor 3. Notice that mute audio is disabled Read more

0
votes
Fixed

[iOS] iOS Trampoline extern "C" doesn't work with Objective C

Mobile

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May 02, 2016

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Version/s: 5.3.4p5

Reproduction Steps: 1. Open "Case793420" project 2. Enter valid Player Settings > Automatic Signing TeamID 3. Enter valid Player Set... Read more

0
votes
Not Reproducible

[MAC] Unfreed allocations warning when "Save Assets" Window is shown

Scene Management

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Sep 29, 2016

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Version/s: 5.6.0a1

How to reproduce: 1. Create a new project 2. Enable "Verify Saving Assets" in Unity -> Preferences 3. Create a material and change ... Read more

0
votes
Fixed

[Enlighten] Baking lighting on meshes imported with no UVs and Generate ...

Progressive Lightmapper

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Nov 24, 2016

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Version/s:

Steps for reproduction : -import a mesh with no UV sets at all -put it in a scene as "static" - use "Generate lightmap UVs" to gener... Read more

0
votes
Fixed

Handles.FreeMoveHandle lags behind the cursor in Retina environment

Scripting

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Dec 15, 2016

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Version/s: 5.5.0f3

Reproduction steps: 1. Create new Unity project 2. Add scripts from https://docs.unity3d.com/ScriptReference/Handles.FreeMoveHandle.... Read more

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