Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
5.3.1f1
Issue ID
760436
Regression
No
[tvOS] Top Shelf and Wide Top Shelf images can be layered than apple does not allow that
Reproduction Steps:
1. Open new project
2. Edit > Project Settings > Player
3. Under Icon settings notice that Top Shelf and Wide Top Shelf lets you add additional layers.
Apple does not support layered Top Shelf images since ~tvOS 10 and only icon images can be layered.
https://developer.apple.com/tvos/human-interface-guidelines/icons-and-images/top-shelf-images/
Expected behaviour: Top Shelf and Wide Top Shelf images cannot be layered.
Actual result: Top Shelf and Wide Top Shelf images can be layered.
Reproduced on versions: Unity 2017.1.1p2, 2017.2.0f3, 2017.3.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Add comment