Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.0.0f4
Issue ID
679094
Regression
Yes
[Colliders] Setting Active on multiple child trigger colliders of rigidbody causes inconsistent trigger collisions
Steps to reproduce:
1. Open the attached project
2. Open and play the 'CompoundTriggerCorruption' scene
3. Notice that as the sphere enters a cube, the color of the cube is changed and the OnTriggerEnter and OnTriggerExit is logged in the console
4. In the third iteration (when only the cube on the left is activated) notice that the OnTriggerExit is called too early
Workaround: Deactivate and activate the parent object with the rigidbody (RigidbodyBase game object) before setting the state of the child objects.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
Add comment