Search Issue Tracker
By Design
Votes
0
Found in
5.2.2f1
Issue ID
743588
Regression
No
[UI] "Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing"
Description:
"Blocking Mask" available in "Graphics Raycaster(Script)" component doesn't work when it set to "Nothing" with "Ignore Reserved Graphics" is checked.
Step to reproduce;
1. Download and Import "Unity Samples : UI " from Asset store
2. Select "Menu 3D" scene
3. Select "MainMenu" and "Settings" gameobjects.
4. Make sure that "Ignore Reserved Graphics" is checked under "Graphics Raycaster(Script)" component.
5. Change "Blocking Mask" value to "Nothing"
6. Play the scene.
Actual Result :
User can navigate the menu
Expected Result:
User shouldn't be able to navigate the menu.
Note:
It's not asset specific, user can face this even if he creates his own UI.
Reproducible on:
Unity 2018.1.0b1 , 2018.1.0a7 , 2018.1.0a3 , 2018.1.0a1 , 2017.3.0f3 , 2017.2.0f3 , 2017.1.1f1 , 5.6.5f1
Environment:
Occurring on both Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment