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0
votes
Fixed

OnDestroy order for Transform hierarchy inconsistent between editor and ...

Scripting

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Nov 07, 2014

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Version/s: 4.5.4f1

To reproduce:1) Open attached project (there is one scene, called Untitled) and build standalone player (version tested: OSX)2) Ente... Read more

0
votes
Fixed

Getting the material of a mesh renderer causes the mesh to become invisi...

Graphics - General

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Nov 06, 2014

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Version/s: 5.0.0b12

Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the... Read more

0
votes
Fixed

Errors when setting the Compute Positions to certain values

Animation

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Nov 06, 2014

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Version/s: 4.6.0f1

Steps to reproduce : - create an animator controller- create a blend tree- add two motions to the blend tree and assign animations t... Read more

0
votes
Fixed

Errors when adding a sprite from the scene to the animation window

Animation Window

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Nov 06, 2014

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Version/s: 4.6.0f1

Steps to reproduce : - create a new game object- add a Sprite Renderer and add the sprite in the project- expand the sprite and sele... Read more

0
votes
Fixed

linux standalone builds fail to start

Linux

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Nov 06, 2014

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Version/s: 4.5.5p4

-e: all standalone builds (x86 & x86_64) fail to start up--works fine in 4.5.5p3 with the same projects -repro--build a linux st... Read more

0
votes
Fixed

Formerly driven values in prefab instances become zero on Play

UI

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Nov 06, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open project attached to edit by Rune (465816_LostValues.zip)2. Open ContentFitterTest scene3a. Select ContentFitter... Read more

0
votes
Fixed

Custom Pivot coordinates have "NaN"-value if Width or Height set to "0"

2D

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Nov 06, 2014

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Version/s: 4.6.0f1

Custom Pivot coordinates have "NaN"-value if Width or Height set to "0" 2) How can we reproduce it using the example you attached1 C... Read more

0
votes
Fixed

The sprite name doesn't refresh in Sprite Editor

2D

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Nov 06, 2014

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Version/s: 4.6.0f1

The sprite name doesn't refresh in Sprite Editor 2) How can we reproduce it using the example you attachedsee attached video 1 Creat... Read more

0
votes
Fixed

When creating and deleting sprites in Sprite Editor - it is easy to get ...

2D

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Nov 06, 2014

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Version/s: 4.6.0f1

When creating and deleting sprites in Sprite Editor - it is easy to have same names of sprites 2) How can we reproduce it using the ... Read more

3
votes
Fixed

“Ignore Parent Groups” doesn’t ignore parent Canvas Group component

UI

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Nov 06, 2014

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Version/s: 4.6.0f1

To reproduce:1. Open attached project2. Open CanvasGroup scene3. Press Play4. Notice that Ignore Parent Group is selected on child C... Read more

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