Search Issue Tracker

Fixed in 5.0.X

Votes

0

Found in

5.0.0b8

Issue ID

639564

Regression

Yes

Disabled mesh collider registers to Raycasts

Physics

-

The scene contains a GameObject1 -> Gameobject2 -> Cube hiearchy. Gameobject2 is disabled (And thus, Cube is also disabled). Cube has a Mesh collider generated upon Start(). A Raycast is sent, and it hits the generated Mesh.

To reproduce:
1. Open attached project
2. Open TestRayV2 scene
3. Enter play mode
4. Click in the middle of the game window
Expected result: no collision
Actual result: Collision
Note: After clicking you'll notice that the hierarchy focuses on the disabled collider. That's the script, upon click it sends a raycast and selects the gameobject with which it colliders.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.