Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
4.5.4f1
Issue ID
639751
Regression
Yes
The 'run in background' doesn't work properly on the windows standalone clients when locking the computer
To reproduce:
1. Open attached project
2. Include the test scene and build&run
3. Select full screen. You'll notice a counter that goes up
4. Windows Key + L and wait for a minute or two
5. Return to the game - the timer wasn't increasing in the background
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment