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ArgumentNullException is thrown when importing SVG asset which has "Gene...
How to reproduce:1. Open the attached project ("case_1167309-SvgImportBug.zip")2. Inspect console Expected results: SVG asset is imp... Read more
UIElements box.style.borderWidth property is not updated in the Editor w...
How to reproduce:1. Open attached "project-1167305.zip" project2. In the Editor select "Window" -> "UIElements" -> "ExampleWin... Read more
[HDRP] Volumetric Fog flickers when using secondary Camera which renders...
How to reproduce:1. Open the attached project("HDRP_Flicker")2. Go to Scenes > SampleScene3. Move around in the Scene View Expect... Read more
[Timeline] Audio track is missing some samples if it starts at the first...
To reproduce:1. Open attached project "AudioPlayableMissingSamples.zip"2. Open "SampleScene.unity" scene3. Enter Play mode4. Listen ... Read more
[Android] [LWRP] [Vulkan] Build crashes when having any object in front ...
Steps to reproduce:1. Open user-supplied project ("AceTension.zip").2. In the build settings select only in -> "Scenes In Build" ... Read more
Memory leak occurs due to TransformStreamHandle memory not being dealloc...
How to reproduce:1. Open user-submitted project (Repro_project-leak-685090)2. Open the Profiler window and click on the 'Memory' sec... Read more
Playable Director keeps the old and unused bindings as dependencies afte...
How to reproduce:1. Open tester-submitted project (project_699397)2. Open the prefab 'GameObjectDirector 1' outside of Unity with a ... Read more
[PostProcessing] Is rendered at full resolution when using Dynamic Resol...
To reproduce:1. Open attached project "case_1154796-Dynamic_Resolution.zip"2. Build for iOS3. Deploy the Xcode project to iOS device... Read more
[SRPBatcher][LWRP] Android build on OpenGLES3 makes 3D objects invisible
I have tried upgrading the TrashDash project to LWRP and, while it looks perfectly fine in Editor, on Android OpenGLES3, most 3D obj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask