Search Issue Tracker
Duplicate
Votes
3
Found in [Package]
2.2.0
Issue ID
1173986
Regression
Yes
Rigged GameObject's bind pose is not set when the Editor is restarted
How to reproduce:
1. Open VM > Bug Attachments > project > '1173986-rigged-sprite-issue' project
2. Open 'Sample' scene
3. Select 'Cop-T-pose' Sprite in the Assets folder
4. Select Sprite Editor in the Inspector
5. Resize Top border and click Apply
6. Notice that 'Cop T-Pose' bind pose is re-set
Expected result: Rigged GameObject's pose is not set after the Editor restart
Actual result: Rigged GameObject's pose is set after the Editor restart
Reproducible with: 2019.3.0a9(2D Animation 2.2.0), 2019.3.0a11(2D Animation 3.0.3)
Not reproducible with:2018.4.6f1(2D Animation 2.0.0) , 2019.1.14f1 (2D Animation 2.1.0), 2019.2.1f1(2D Animation 2.2.0), 2019.3.0a8(2D Animation 2.2.0)
Note:
- Could not test: 2017.4.31f1 because 2D Animation is not compatible, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1 due to errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #1164348