Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3.0a11
Issue ID
1173938
Regression
No
[Improved prefabs] Apply root motion checkbox in Animator gets clipped in override window
When a prefab is a made of a gameObject with Animator component, apply root motion checkbox gets clipped in the override window.
Steps to reproduce:
1) Create a new project
2) Create empty gameObject > Drag to project to make a prefab
3) In hierarchy, select gameObject > Add Animator component
4) Open the override window > Select Animator
Actual result: Apply root motion checkbox gets clipped
Occurs in: 2019.3.0a11, 2019.2.0f1, 2019.1.9f1, 2018.3.9f1
Environment: Both Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment