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Editor only classes break serialization when using SerializeReference at...
How to reproduce:1. Open user's attached "SerializeReference Bug.zip" project2. Open "Bug" Scene3. Go to File -> Build And Run4. ... Read more
String array data is lost when one of the strings starts with a colon sy...
How to reproduce:1. Open the attached project (case-1261524.zip)2. In the Project window select the 'test' ScriptableObject3. In the... Read more
Standalone build crashes when custom shader with local keywords and Stan...
How to reproduce:1. Open the attached '1258697-crash-custom-shader.zip' project2. Build and Run the "test_standard" Scene for standa... Read more
NotImplementedException thrown when accessing X509Chain.ChainStatus in c...
How to reproduce:1. Open user-submitted project (certificate-validation-bug.zip)2. Open the SampleScene3. Enter Play Mode Expected r... Read more
[Line Renderer] Reset functionality does not work in Simplify Preview, T...
Reset functionality does not work in Simplify Preview, Tolerance and in Additional Settings Steps to Reproduce: 1. Create a new Proj... Read more
[Line Renderer] Tolerance value does not get reset on opening a new Editor
Tolerance value does not get reset on opening a new Editor. Ideally in new Editor components value should be set to the default valu... Read more
Crash on MemorySnapshotOperation::SubmitData after creating a Player Mem...
Reproduction steps:1. Open user's attached project2. Go to Edit > Build Settings, build a Development Build and run it3. Go to Wi... Read more
Project settings Graphics APIs naming is inconsistent when using WebGL p...
To reproduce:1. Open attached project ("case_1182462.zip")2. Select Edit > Project Settings > Player > WebGL settings > ... Read more
Unable to import NuGet packages Microsoft.Bcl.AsyncInterfaces, System.Th...
How to reproduce:1. Open the attached Example 2.zip project2. Open the Sample Scene and inspect the errors in the Console window3. E... Read more
[Android][Vulkan][URP] Frame Debugger shows white draw calls for SRP Bat...
Reproduction steps:1. Open the user-submitted project "VfxGraph_MobileEvaluation.zip"2. Build and run for Android3. Open Frame Debug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12