Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2020.2
2020.2.0a17
Issue ID
1260548
Regression
No
Project settings Graphics APIs naming is inconsistent when using WebGL player
To reproduce:
1. Open attached project ("case_1182462.zip")
2. Select Edit > Project Settings > Player > WebGL settings > Other Settings
3. Click on the "+" button under the Graphics APIs section
Expected result: Add menu names match names in the Graphics APIs section
Actual result: Add menu names don't match names in the Graphics APIs section
Reproducible in: 2018.4.25f1, 2019.4.3f1, 2020.1.0b16, 2020.2.0a18
Note: After selection OpenGLES2 becomes WebGL 1.0, while OpenGLES3 - WebGL 2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a1