Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2018.4
2020.2
2020.2.0a17
Issue ID
1260548
Regression
No
Project settings Graphics APIs naming is inconsistent when using WebGL player
To reproduce:
1. Open attached project ("case_1182462.zip")
2. Select Edit > Project Settings > Player > WebGL settings > Other Settings
3. Click on the "+" button under the Graphics APIs section
Expected result: Add menu names match names in the Graphics APIs section
Actual result: Add menu names don't match names in the Graphics APIs section
Reproducible in: 2018.4.25f1, 2019.4.3f1, 2020.1.0b16, 2020.2.0a18
Note: After selection OpenGLES2 becomes WebGL 1.0, while OpenGLES3 - WebGL 2.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ParticleSystemUpdateData::CacheSubEmitters(ParticleSystem&) when shared subemitter referenced by multiple nested particle systems
- Visual Effect property override remains permanently checked when Timeline preview ends
- Entering “NaN” or “Infinity” values in Game Object Brush Orientation value fields spams Quaternion-related errors in the Console and persists unless value is undone in Tile Palette window
- An InvalidOperationException is thrown in the Editor when using On-Tile Rendering with the Mock HMD plug-in
- Project Auditor's settings cannot be searched in the Preferences window
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a1