Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.4.X
Votes
0
Found in
2019.4
2019.4.1f1
2020.1
2020.2
Issue ID
1260560
Regression
No
Crash on MemorySnapshotOperation::SubmitData after creating a Player Memory Snapshot
Reproduction steps:
1. Open user's attached project
2. Go to Edit > Build Settings, build a Development Build and run it
3. Go to Window > Analysis > Memory Profiler, change the target from Editor to the running Player
4. Open the running Player and press Space
-- observe the editor crashing
Reproducible with: 2019.4.3f1, 2020.1.0b15, 2020.2.0a17
Could not test with: 2018.4.24f1 ("Failed to create memory snapshot file" errors when creating the snapshot)
Reproducible with package versions: 0.2.4-preview.1
Could not test with package versions: 0.2.3-preview.2 (package errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Play Mode, an extra Sync Call is made every frame when a GameObject has a Rigidbody 2D component
- Crash on block_remove when a scene is opened in a specific project
- The GameObject with a Hinge Joint Component does not return to the initial position when the Use Motor property is toggled off
- The construction of a specific class breaks the binding Bool references and does not allow them to be toggled on back by hand when working in the Custom Editor window
- AssetReferenceAtlasedSprite creates a copy of the Sprite during Addressables.LoadAssetAsync<TObject> which does not release when Addressables.Release is used
Resolution Note (fix version 2020.1):
Fixed in 2020.2.0a20