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[IL2CPP] Nullable value causes 'Debug Assertion Failed' error in Debug P...
Steps to reproduce:1. Download 1179877_repro.zip2. Build a Standalone player- Scripting backend: IL2CPP- C++ Compiler Configuration:... Read more
RevertIsValid with the RevertMode.Unchanged returns true for modified as...
How to reproduce:1. Extract and open the attached project ("IsValid bugs.zip") to your preferred workspace2. Submit the initial proj... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more
[TMP] textInfo.wordCount value is higher for words with Arabic diacritics
How to reproduce:1. Open tester-attached project (case_1179861-TextMeshProBug)2. Enter Play Mode3. Click the Button to display the w... Read more
"AssetDatabase.Refresh()" performance regression in big projects, takes ...
Reproduction steps:1. Open "PipeToConsole.zip" project2. Open the Profiler (Profile Editor)3. Search for "AssetDatabase.Refresh" in ... Read more
[Profiler] Show calls and Show Related object window doesn't open when p...
Unable to shuffle between Show calls, Show Related object and no details window if Player loop dropdown is open.Player loop dropdown... Read more
[VCS] CinemachineBrain nullref exceptions when creating Custom Blend Scr...
How to reproduce:1. Extract the user project ("CinemachineNullBrain.zip") to Perforce's workspace and open it2. Connect it to Perfor... Read more
Currently loaded Scene's mesh is replaced to batched mesh when 'LoadScen...
How to reproduce:1. Open user's attached 'StaticBatchingAdditiveSceneIssue-2019.3.zip' project2. Open 'SampleScene1' Scene3. Enter P... Read more
[Graphics, Particles] Normals and Tangents in Particle System are incorr...
How to reproduce:1. Open attached project "Normals.zip" and scene "NormalBugTest"2. Observe all the objects Expected and actual resu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open