Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.2.X
Votes
1
Found in
2019.1.0b10
2019.2.0a10
2019.2.0b7
2019.3.0a1
Issue ID
1168061
Regression
Yes
WindowsVideoMedia error 0x8007007b is thrown when importing an AssetBundle with video in it
How to reproduce:
1. Download and unzip the attached file "case_1168061.zip"
2. Save the "AssetBundle/menu12" file somewhere else on your drive
3. Open the "VideoLoad" Scene in the downloaded "TestProject"
4. Click on the VideoPlayer GameObject in the Hierarchy window
6. Enter the URL as 'file://[path to the AssetBundle/menu12]' into the 'M Url' TextField
6. Press Play
7. After Scene is loaded, press space
Expected result: A video will play in the Scene
Actual result: A WindowsVideoMedia error 0x8007007b occurs
Reproducible with: 2019.1.9f1, 2019.2.0b9, 2019.3.0a9
Not reproducible with: 2018.3.14f1, 2018.4.4f1, 2019.1.0b9, 2019.2.0a9
Regression introduced in 2019.1.0b10, 2019.2.0a10
Full error message:
WindowsVideoMedia error 0x8007007b while reading archive:/CAB-494c1fb71cf53968f401771899cb2864/CAB-494c1fb71cf53968f401771899cb2864.resource
Context: MFCreateFile
Error details: The filename, directory name, or volume label syntax is incorrect.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse inputs cannot be inputted when searching the Shortcuts Menu by type "Shortcut"
- "Debug Assertion Failed!" error when launching Windows Dedicated Server Player with Script Debugging enabled
- [Cinematic Studio][3D HDRP] Shader warnings thrown in the Console window when creating a new project with Cinematic Studio template
- Autoplay is triggered on Audio Assets when changing Asset Bundle tags
- Inspector Asset Bundle section has no indication for Variants, AssetBundle is written without a space, and Variant dropdown menu is available without setting the Asset Bundle first
Resolution Note (fix version 2019.3):
Improved detection method to determine when a file resides on the native filesystem and when it lives in one of Unity's virtual filesystems such as asset bundles, compressed resources, etc.