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Audio Clips don't support multi-ojbect editing
Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more
Check for overlapping triangles in the unwrap when importing the mesh
Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more
Profiler documentation incomplete
e.g. what is self ms and time ms ? Read more
The project wizard in Unity 4 always opens near the lower lef corner of ...
Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more
Animation Importer - ESC while dragging start/end clip bound reverts val...
Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more
Extending the length of a tree gives a 'Quaternion To Matrix conversion ...
To reproduce 1. Open attached scene and load 'baumumbau' scene 2. select 'Tree A' and extend the length of the uppermost trunk (or ... Read more
When you are trying rename gameobject, shift delete will delete it
- put gameobject to scene - rightclick on it - select rename - press shift delete to cut selected text to clipboard - object will be... Read more
AudioClips with "stream from disk" and AssetBundles doesnt work as expected
if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more
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