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44
votes
Fixed

Audio Clips don't support multi-ojbect editing

Audio

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Jul 07, 2012

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Version/s: 3.5.3f3

Could reproduce in 4.0f7. To reproduce: - Create a new project and import the attached "test.unitypackage" - Select all the audio ... Read more

0
votes
Fixed

Check for overlapping triangles in the unwrap when importing the mesh

Assets Management

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Jul 03, 2012

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Version/s:

Since the lightmapper can give quite unexpected results when the triangles in the unwrap are overlapping or are outside of the [0;1]... Read more

0
votes
Fixed

Profiler documentation incomplete

Docs - Scripting Reference

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Jul 02, 2012

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Version/s: 3.5.2f2

e.g. what is self ms and time ms ? Read more

0
votes
Fixed

The project wizard in Unity 4 always opens near the lower lef corner of ...

Editor - Other

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Jul 01, 2012

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Version/s: 4.0.0b1

Steps to reproduce : - open Unity and notice the project wizard screen appears on the left side of the screen instead of the middle... Read more

0
votes
Fixed

Audio Channel mapping on 5.1 is incorrect when using compressed sounds

Audio

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Jun 28, 2012

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Version/s:

When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attac... Read more

0
votes
Fixed

Animation Importer - ESC while dragging start/end clip bound reverts val...

Animation

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Jun 11, 2012

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Version/s: 4.0.0a2

Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more

0
votes
Fixed

Extending the length of a tree gives a 'Quaternion To Matrix conversion ...

Terrain

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Jun 06, 2012

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Version/s: 3.5.2f2

To reproduce 1. Open attached scene and load 'baumumbau' scene 2. select 'Tree A' and extend the length of the uppermost trunk (or ... Read more

0
votes
Fixed

When you are trying rename gameobject, shift delete will delete it

IMGUI

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Jun 04, 2012

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Version/s: 3.5.0f5

- put gameobject to scene - rightclick on it - select rename - press shift delete to cut selected text to clipboard - object will be... Read more

0
votes
Fixed

AudioClips with "stream from disk" and AssetBundles doesnt work as expected

Audio

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May 24, 2012

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Version/s:

if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave. some in... Read more

0
votes
Fixed

AudioListener.pause not working

Audio

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May 17, 2012

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Version/s:

User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explain... Read more

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