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Fixed
Votes
0
Found in
Issue ID
464908
Regression
No
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explained more in details in documentation here: http://docs.unity3d.com/Documentation/ScriptReference/AudioListener-pause.html
To reproduce:
- Create a new project and import the attached "AudioListener.pause.unitypackage"
- Launch the "test" scene
- Hit Play and observe that the audio is playing (User expects audio not to play)
- Uncomment the last line in the script that says "AudioListener.pause = true;"
- Hit Play and observe that the audio is paused as expected
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