Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
464908
Regression
No
AudioListener.pause not working
User has to make workarounds to make the AudioListener.pause work. Maybe this is by design OR it is something that should be explained more in details in documentation here: http://docs.unity3d.com/Documentation/ScriptReference/AudioListener-pause.html
To reproduce:
- Create a new project and import the attached "AudioListener.pause.unitypackage"
- Launch the "test" scene
- Hit Play and observe that the audio is playing (User expects audio not to play)
- Uncomment the last line in the script that says "AudioListener.pause = true;"
- Hit Play and observe that the audio is paused as expected
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
- Context menus open on a different monitor when there are three monitors used
- Crash on Umbra::QueryExt::queryStaticShadowCasters when opening a specific project
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a specific project
- Shader variants are recompiled while Building when the Platform is switched and changed back after the first Build
Add comment