Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
3.5.2f2
Issue ID
468942
Regression
No
Extending the length of a tree gives a 'Quaternion To Matrix conversion failure'
To reproduce
1. Open attached scene and load 'baumumbau' scene
2. select 'Tree A' and extend the length of the uppermost trunk (or branch, not the leaves) and extend it via the slider
Following error message:
Quaternion To Matrix conversion failed because input Quaternion is invalid {-1.#IND00, -1.#IND00, -1.#IND00, -1.#IND00} l=-1.#IND00
UnityEngine.Matrix4x4:TRS(Vector3, Quaternion, Vector3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ShaderGraph tab header changes the icon to the VFX Graph icon when ShaderGraph and VFX Graph with the same name are both opened
- The Build Profiles window has usability issues when the panel takes up less than 30% of the screen width
- Inconsistent ShaderGraph RGBA channels compared to the Inspector when "Alpha Is Transparency" is used
- Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
- Shadows disappear when looking at a certain angle in Scene view and using Cloud Shadows with Volumetric Clouds
Add comment