Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
466310
Regression
No
AudioClips with "stream from disk" and AssetBundles doesnt work as expected
if you use AudioClips with "stream from disk" flag and load them from AssetBundle, Fmod allocates memory for full size wave.
some info from the porifler
1. Decompres on load: Memory Tab (AudioClips) ~31.2 mb Audio Tab 31.5 mb
2. Compressed in memory: Memory Tab (AudioClips) ~3.7 mb Audio Tab 0.6 mb
3. Streamed from disc: Memory Tab (AudioClips) 62.5 kb Audio Tab 31.5 mb
To repro open attached project, and change path for asset bundles in TestSound.cs
From what i can gather - in that case m_AudioData is used, so to me it seems like AssetBundles do not support streaming data - but i might be wrong as i just quickly stepped through code
i wasnt able to upload to fogbugs, so take repro here (it is nival repro)
http://files.unity3d.com/alexey/SoundAssetBundleTest.ZIP
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment