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[Android] Popping/crackling sound occurs when the app is repeatedly brou...
How to reproduce:1. Open the “6032.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. In the app press the “PlayOne... Read more
Bindings Variables are not working properly when VisualElement has a name
How to reproduce:1. Open the “BugLocaleBinding.zip” project2. Open the “Assets/BUG-1613414/BUG-1613414.uxml“ UXML file in UI Builder... Read more
Scripting API Manual Page's layout is broken when using Unity 6 manual v...
Steps to reproduce: Open Unity Scipting API manual Navigate to a specific manual entry. For instance - [https://docs.unity3d.com/202... Read more
Crash on SerializableManagedRefBackupGenerator::ExtractBackupFromInstanc...
How to reproduce:1. Open the attached “IN-96254_BehaviorCrash.zip” project2. Open the “BehaviorScene”4. Enter Play Mode5. Exit Play ... Read more
No error notification is displayed when creating a tag with an already e...
How to reproduce:1. Open the attached “IN-96155” project2. Open the “Tags & Layers” tab (Edit > Project Settings > Tags an... Read more
Emissive Mesh emissiveness does not change when the Area Light intensity...
How to reproduce:1. Open the “HDRP.zip“ project2. Open the “Main“ Scene3. Enter Play Mode4. Observe the Game view Expected result: T... Read more
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab w...
1. Open the attached project “ReproProject“2. Once the project opens, keep the “Untitled” scene open3. Open Scene View tab4. Enable ... Read more
A non-existent webpage is opened when "Learn about Unity Build Automati...
How to Reproduce:1. Open the attached "IN-95432" project or create a new Unity project2. Open the Build Settings window (File > B... Read more
Clearable Netcode warnings thrown when building Competitive Action Multi...
Steps to reproduce:1. Create new Unity project using Competitive Action Multiplayer Template2. Open Build Profiles3. Edit “Open Scen... Read more
Search Window preview sometimes to not update
There is no clear repro steps for a lot of project (especially projects with lots of materials, or materials embedded in fbx): Clear... Read more
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