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Fixed
Fixed in 6000.0.47f1, 6000.1.0b15, 6000.2.0a9
Votes
9
Found in
6000.0.41f1
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99992
Regression
Yes
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
1. Open the attached project “ReproProject“
2. Once the project opens, keep the “Untitled” scene open
3. Open Scene View tab
4. Enable scene Gizmos toggle (top right corner)
5. In the Project window, search for "Actor_Player_XR" prefab
6. Double click the prefab
7. Observe the result
Expected result: Prefab is opened for preview
Actual result: Editor crashes
Reproducible in: 6000.0.31f1, 6000.0.41f1, 6000.1.0b9, 6000.2.0a6
Not reproducible in: 2022.3.59f1, 6000.0.30f1
Reproducible on: Windows 11, Windows 10 (user)
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FFE5B7150AA (nvoglv64) vkGetInstanceProcAddr
0x00007FFE5B729BEC (nvoglv64) vkGetInstanceProcAddr
0x00007FFE5B72878C (nvoglv64) vkGetInstanceProcAddr
0x00007FFE39A90C87 (Unity) vk::TaskExecutor::HandleCommandStream
Note: The user mentioned that the crash was also encountered when trying to open prefab “View_Credits“, but the crash is unlikely to happen when trying to open this prefab
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Resolution Note (fix version 6000.2.0a9):
This project was using custom gizmo rendering. The gizmo rendering was being rendered from an RenderGraph RasterPass which can't execute all graphics commands. The fix is to render gizmos in an unsafe pass so all graphics commands are available.