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0
votes
Fixed

Surface Shader custom per-vertex data example is missing details

Docs - Manual

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Mar 07, 2013

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Version/s: 4.1.0f3

Steps to reproduce : - open Documentation/Documentation/Components/SL-SurfaceShaderExamples.html - go to section "Custom data compu... Read more

4
votes
Fixed

The SkinnedCloth points get messed up when a SkinnedCloth is added to a ...

Physics

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Mar 06, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the "testscene" - select Male > Robe XXXXXXX from the Hierarchy - Add Com... Read more

1
votes
Fixed

[Texture2D] Texture2D.Compress() method compresses texture correctly, bu...

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Mar 06, 2013

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Version/s: 4.1.0b4

Texture2D.Compress() method compress texture correclty, but writes errors in console: d3d: failed to create 2D texture id=1289 w=1 h... Read more

0
votes
Fixed

SystemInfo to include supportsAudio info

Audio

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Mar 05, 2013

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Version/s: 4.1.0f2

SystemInfo class doesn't have any way to check if device supports audio, could we add it? Read more

0
votes
Fixed

[Visualization] Lightmap Resolution scene visualization mode doesn't wor...

Global Illumination

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Mar 04, 2013

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Version/s: 4.1.0f1

To reproduce: 1. Create new project 2. Import zbias-repro 3. Open network view 4. Switch to UV charts 5. Notice that ZBiasedPlane is... Read more

0
votes
Fixed

"Not yet compressed" message when switching platforms for a "Truecolor" ...

Deployment Management

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Mar 03, 2013

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Version/s: 4.1.0f2

Steps to reproduce : - the user attached a video explaining the issue - also package attached with the repro project Read more

2
votes
Fixed

Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...

Terrain

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Feb 26, 2013

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Version/s: 4.0.1f2

Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The f... Read more

0
votes
Fixed

[Documentation] The documentation of Mesh.RecalculateBounds is not complete

Docs - Scripting Reference

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Feb 25, 2013

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Version/s: 4.0.1f2

Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more

12
votes
Fixed

Camera control doesn't work after Handles.Button grasps a mouse click event

Scene/Game View

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Feb 25, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more

0
votes
Fixed

Something breaks in Unity occasionally, and prefabs stop working properly

Assets Management

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Feb 24, 2013

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Version/s: 4.0.1f2

1. In Project window in the project root, Create > tk2d > Font. 2. Immediately after that, press Ctrl R (Assets > Refresh). The pr... Read more

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