Search Issue Tracker

0
votes
Fixed

[iOS] App crashes with SIGABRT during launch with IL2CPP

iOS

-

Feb 10, 2015

-

Version/s: 5.0.0f1

To reproduce: 1) Download and open project2) Build and run for iOS3) Notice crash Reproduced on 5.0.0f1 and 4.6.2p2 using iPhone6+ (... Read more

0
votes
Fixed

[WinRT] Serialization fails when inheriting from class with internal fie...

Windows Store Apps

-

Feb 10, 2015

-

Version/s:

Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more

0
votes
Fixed

[Height mesh] Project crashes if nav mesh agent touches height mesh dire...

AI

-

Feb 10, 2015

-

Version/s: 5.0.0f1

1. Open attached project on Mac2. Play MainScene3. It will crash when character walks out of navmesh on height mesh. Note: It also c... Read more

0
votes
Fixed

UI elements not move when moved by Mecanim animation

Animation

-

Feb 10, 2015

-

Version/s: 5.0.0f1

To reproduce:1. Open attached project2. Open TestScene3. Press play4. Select Image gameobject5. Notice that Image (Rect Transform) m... Read more

0
votes
Fixed

EditorApplication.currentScene returns an empty string on the opened sce...

Deployment Management

-

Feb 10, 2015

-

Version/s: 5.0.0f1

To reproduce:1) Create new project2) Create a few scenes in it (for example, "A", "B", "C")3) Make Assets/Editor folder and add this... Read more

0
votes
Fixed

[Shaders] Surface shader with small custom vertex struct does not compil...

Shaders

-

Feb 10, 2015

-

Version/s: 5.0.0f1

To reproduce:- Open the attached project with rc1- Select the shader and observe that it does not compile, errors are shown:Shader e... Read more

1
votes
Fixed

[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)

iOS

-

Feb 09, 2015

-

Version/s: 5.0.0f1

To Reproduce 1. Deploy the attached project to one of the devices listed below.2. If graphics api is set to Metal everything is flic... Read more

2
votes
Fixed

[IL2CPP] Marshal.SizeOf dosen't work with types which have an explicitly...

iOS

-

Feb 09, 2015

-

Version/s: 4.6.2p1

To Reproduce: 1. Deploy the attached project with Il2CPP. 2. Notice the, error: ArgumentException: Type 'CustomType' cannot be marsh... Read more

0
votes
Fixed

[DrawGizmo(UnityEditor.GizmoType.Selected)] draws all the time, regardle...

Scene/Game View

-

Feb 09, 2015

-

Version/s: 5.0.0f1

To reproduce:1. Open attached project2. There is GizmoTest script in assets folder, that should draw gizmo when Light is selected3. ... Read more

0
votes
Fixed

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfi...

Physics

-

Feb 09, 2015

-

Version/s: 5.0.0f1

Request for more helpful NpShape::setFlag(s): triangle mesh and heightfield triggers error so people know what they need to change/f... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.