Search Issue Tracker
[Undo] Undoing action doesn't affect Size field in Size by Speed
To reproduce:1. Create new project2. Add Particle system3. Select Size By Speed in inspector4. Select Size field and make some chang... Read more
[Lighting] Failed executing external process for 'Bake Indirect' job. Ex...
After trying to lightbake a very small scene with resolution of 80 the editor throws 2 errors and doesn't complete the bake: Failed ... Read more
[Undo] Changing color gradient in Particle System ignores Undo
To reproduce:1. Create new project2. Add Particle system3. Try changing the "Color over Lifetime" or "Color by Speed" and then try t... Read more
Unclear error message when building fails due to non-ASCII username on W...
Steps to reproduce: 1. Create user account with non-ASCII characters2. Create project in a simple path only containing ASCII charact... Read more
[AnimatorWindow] IndexOutOfRangeException: Array index is out of range i...
To reproduce:1. open the attached project and the animator2. observe errors:IndexOutOfRangeException: Array index is out of range.Un... Read more
'skinWidth' member of CharacterController should be exposed
The 'skinWidth' variable can't be modified with a script. Every other value which can be modified in the inspector can be modified i... Read more
IL2CPP: Accessing System.Globalization.CurrentCulture.RegionInfo throws ...
See attached "GlobalizationIL2CPP" project. Reproduction steps:1 - Open attached GlobalizationIL2CPP project.2 - Open Build Settings... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved