Search Issue Tracker
[Deployment Management] Custom Cursor appears while hovering mouse on t...
Custom Cursor appears while hovering on the Package Manager Window Steps to repro:1. Open the attached project.2. FIle > Build Se... Read more
[Linux] Slider doesn't work for "Quality" property under "Vorbis" Compre...
Slider for "Quality" property under "Vorbis" Compression Format from under Platform Settings for Audio Import Settings doesn't work.... Read more
Mesh is not rendered in the start location when using DrawMeshInstancedI...
How to reproduce:1. Open the attached project ("case_1186441-Project.zip")2. Open the SampleScene from the Scenes folder3. Enter the... Read more
Burst performance is degraded up to 8 times when number of calculations ...
How to reproduce:1. Open attached project ("BurstPerformance.zip")2. Open Test Runner3. Open Performance Test Report4. In Test Runne... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
Child GameObjects with transform.SetAsLastSibling() in OnDisable aren't ...
Steps to reproduce:1. Open attached project "1186393.zip"2. Open "SampleScene"3. Enter Play mode4. In the Hierarchy -> dropdown "... Read more
[macOS] Cursor size is not affected by Cursor.SetCursor
How to reproduce:1. Open attached project (CursorTooBig.zip)2. Open "SampleScene" Scene -> enter the Play Mode3. Exit the Play Mo... Read more
Assets in packages are not correctly loaded if the project path contains...
When a project path contains non-ASCII characters, virtualized asset paths are incorrectly computed and this seems to trip the Asset... Read more
Caching.IsVersionCached() returns false when loading bundle from cache
To reproduce:1. Open attached project2. Press Play in the editor3. Check console Actual result: The errors appear when loading bundl... Read more
Shadows are not projected correctly when using Shadow Attenuation from S...
How to reproduce:1. Download the tester-attached package(ShadowProjection.unitypackage)2. Create a new Universal Render Pipeline pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal